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I want to use c + + to generate a blueprint assets
I just want to use c++ create asset in the editor, not in game
Does anyone know how to get started?
已提出 Jan 30 '18 在 8:36 PM
Juvarunst 95 ● 23 ● 25 ● 32
Maybe I could use "FAssetRegistryModule :: AssetCreated"?
Already solved, I use this code to create a blueprint
UBlueprint* Blueprint = FKismetEditorUtilities::CreateBlueprintFromClass(FText::FromString(TEXT("CreateNewBlueprint")), AGameModeBase::StaticClass(),TEXT("NewBP"));
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